- Shuffle Action & Chaos decks separately
- Deal: 7 Action + 3 Chaos each
- Everyone starts with 10 Energy
- First to win 10 hands wins the match!
To play: Pay Energy cost โ Place face-up โ Resolve effect
| Type | When | Effect |
|---|---|---|
Link | Now | Play extra Actions free! |
Draw | Now | Draw cards from deck |
Energize | Now | Gain +Energy |
Sabotage | Now | Reduce opponent score |
Combo | Score | Bonus if condition met |
Multiply | Score | Stat ร N bonus |
Aura | Match | Lasts all hands! |
Push | Score | Energy spent bonus |
Rally | Score | Per-card bonus |
- Target chosen immediately โ locked in!
- Cancel only works on YOUR turn
- Cancelled card = 0 Power, 0 effect
ELEMENTS
| ๐ฅ Fire | Sabotage, attacks |
| ๐ง Water | Draw, card flow |
| ๐ฌ๏ธ Air | Energy, extra plays |
| ๐ Earth | Stat stacking |
3+ same element = bonus!
| Step | What Happens |
|---|---|
| 1๏ธโฃ | Sum Power of ALL played cards |
| 2๏ธโฃ | Add Combo/Push/Rally bonuses |
| 3๏ธโฃ | Apply Multipliers (ร2, ร3, etc) |
| 4๏ธโฃ | Subtract Sabotage damage |
| 5๏ธโฃ | Minimum score = 0 |
Starting: 10 Energy, 7 Actions + 3 Chaos
- Discard all played cards
- Draw up to 10 cards (your choice of Action/Chaos)
- Energy resets to 10
- Winner goes first next hand
| Power | Cost | Rarity |
|---|---|---|
| 1-3 | 1 | Common |
| 4-5 | 2 | Common/Uncommon |
| 6-7 | 3 | Uncommon/Rare |
| 8-9 | 4 | Rare/Epic |
| 10-11 | 5 | Epic/Legendary |
- ๐ฏ Only Power scores โ Stats trigger bonuses
- โก Energy resets โ Use it or lose it!
- ๐ Chains unlimited โ LinkโDrawโLink...
- ๐ก๏ธ Cancel = YOUR turn only
- โ๏ธ Multipliers apply LAST
Q: Pass = out of hand?
A: No! You can play again on future turns.
Q: Stats add to score?
A: No! Only Power. Stats trigger Multiply bonuses.
Q: Unspent Energy saves?
A: No! Resets to 10 each hand.
Q: ร3 + ร2 same stat?
A: Additive = ร5 total (not ร6).
Q: Can I cancel on their turn?
A: No! Cancel only works on YOUR turn.
Q: Sabotage locked target?
A: Yes! No changing once declared.
Q: Deck empty?
A: Shuffle discard to form new deck.
Q: Tie scores?
A: Highest Spotlight stat wins.
| Type | Play When | Why |
|---|---|---|
| Aura | FIRST | Buffs future cards |
| Energize | Early | Enables more plays |
| Link | Early | Play free Actions |
| Draw | Early | More options |
| Rally | Early | Counts cards after |
| Combo | Late | Counts cards before |
| Push | Late | Counts Energy spent |
| Multiply | LAST | Max total first! |
| Sabotage | After pass | They can't respond |
- โ Adding Stats to score (only Power!)
- โ Canceling on opponent's turn
- โ Hoarding Energy (it resets!)
- โ Playing Multiply early (less total)
- โ Playing Combo before other cards
- โ Sabotaging before they pass
- โ Forgetting Aura lasts all match
- First game? Remove Legendary, play 3 hands
- Track passes! Hand ends when ALL pass
- Chains: Let them finish before next player
- Speed: Everyone scores simultaneously
- Disputes: Use formula step-by-step

Link
Draw
Energize
Sabotage
Combo
Multiply
Aura
Push
Rally