๐Ÿ“„ 4-Page Reference Guide
โ† Back to Guide

How to Play

2-12 Players โ€ข 25-30 min
A game by People Matter
๐ŸŽฏ THE GOAL
Win 10 hands to win the match! Each hand, play cards to score the most points. Combine Action cards (your points) with Chaos cards (wild modifiers) for epic combos!
โšก SETUP (2 min)
  1. Shuffle Action deck & Chaos deck separately
  2. Deal each player: 7 Action + 3 Chaos
  3. Roll 2 dice โ€” highest goes first (re-roll ties)
  4. Everyone starts with 10 Energy
Player Count: 2-4 (quick) โ€ข 5-6 (balanced) โ€ข 7-12 (party mode!)
๐ŸŽฎ YOUR TURN
โ–ถ๏ธ PLAY a card OR โธ๏ธ PASS

To Play a Card:

  1. Pay its Energy cost (check your budget!)
  2. Place face-up in front of you
  3. Resolve immediate effects โ†’ chains!
โš ๏ธ Pass โ‰  Out! You can play again on future turns.
Hand ends when ALL players pass consecutively.
Turn Order Example:
A plays โ†’ B passes โ†’ C plays โ†’ A passes โ†’ B plays โ†’ A/C pass โ†’ Hand ends!
๐Ÿƒ THE TWO CARD TYPES

โš”๏ธ ACTION CARDS โ€” Your Main Points!

Acts of kindness with Power (4-16) that scores directly. Each has 4 stats (Time โฐ, Heart โค๏ธ, Spotlight ๐Ÿ”ฆ, Connection ๐Ÿค) that trigger bonuses, plus an Element for combos.

๐Ÿท๏ธ Action Themes:
โ€ข Community ๐Ÿ˜๏ธ
โ€ข Creative ๐ŸŽจ
โ€ข Environmental ๐ŸŒฑ
โ€ข Health & Well-Being ๐Ÿ’ช
โ€ข Inner Peace ๐Ÿง˜
โ€ข Supportive ๐Ÿค—

๐ŸŒ€ CHAOS CARDS โ€” The Wild Modifiers!

253 unique characters with special abilities! Lower Power (2-10) but powerful effects: draw cards, play extra Actions, sabotage opponents, multiply stats, and more!

โญ RARITY, POWER & COST
Rarity Action Power Chaos Power Cost
Common - 2-3 -
Uncommon - 3-4 -
Rare - 4-5
Epic 10-12 5-6 -
Legendary 12-16 6-10 -
Higher rarity = more powerful but costs more Energy!
ELEMENTS & SYNERGIES
Element Pip Synergy Bonus
๐Ÿ”ฅ Fire Fire Aggressive combos, Sabotage boosts
๐Ÿ’ง Water Water Draw effects, card flow
๐ŸŒฌ๏ธ Air Air Energy & speed, extra plays
๐ŸŒ Earth Earth Stability, stat stacking

Element Runs & Combos:

  • Mono-Element Run: Play 3+ cards of same Element โ†’ big Combo bonuses!
  • Rainbow Run: Play all 4 Elements โ†’ diversity bonuses!
  • Link + Element: Link cards reward matching Elements ("+6 if both Fire")
๐Ÿ“Š THE 4 STATS
StatIconMeaning
TimeโฐHow long the action takes
Heartโค๏ธEmotional investment
Spotlight๐Ÿ”ฆPublic visibility
Connection๐ŸคSocial bonds created
โš ๏ธ Stats DON'T score! They trigger Multiply & Combo bonuses.
๐Ÿ“Š SCORING (Resolution Order)
Score = (Base โˆ’ Sabotage + Bonuses) ร— Multipliers
#StepWhat Happens
1๏ธโƒฃBase ScoreSum Power of ALL played cards
2๏ธโƒฃSabotageSubtract armed Sabotage reductions
3๏ธโƒฃStat MultipliersAdd (Stat Total ร— Multiplier)
4๏ธโƒฃFlat BonusesCombo โœจ Push โฌ†๏ธ Rally ๐Ÿ“ฃ
5๏ธโƒฃHand Multipliers"Double your score" effects
6๏ธโƒฃMinimumScore cannot go below 0
โš ๏ธ Stats don't score directly! Only Power counts for base. Stats trigger bonuses.
๐Ÿ“‹ WHAT COUNTS?
ThingCounts For...
Powerโœ… Base score (Action + Chaos)
Statsโœ… Multiply bonuses only
Energyโœ… Push bonuses only
Card Countโœ… Rally bonuses
Elementsโœ… Combo conditions
โšก IMMEDIATE EFFECTS (Chains)

These resolve RIGHT NOW on your turn:

TypeImmediate Effect
LinkPlay extra Actions from hand!
DrawDraw cards to hand
EnergizeGain energy immediately
SabotageChoose target NOW (locked!)
โšก Chains are UNLIMITED! Link โ†’ Draw โ†’ Play โ†’ Link... keep going!
๐Ÿ’ข SABOTAGE & ๐Ÿ›ก๏ธ CANCEL

Sabotage Lifecycle:

1. PLAYED โ†’ 2. ARMED โ†’ 3. CANCELLED? โ†’ 4. RESOLVED

โš ๏ธ Cancel only on YOUR turn! If you pass then get Sabotaged, you're stuck!
  • Target chosen immediately when played (locked!)
  • Cancelled Sabotage = 0 Power, 0 effect
  • Cancel card still scores its Power
๐Ÿ”„ BETWEEN HANDS
  1. Discard all played cards
  2. Draw to 10 cards (choose Action or Chaos!)
  3. Energy resets to 10
  4. Winner goes first (disadvantage!)
Going first means others see your plays and react!
โš”๏ธ SUDDEN DEATH (Tiebreaker)
  1. Only tied players continue
  2. Each gets +5 Energy
  3. Draw to 10 cards (7A + 3C)
  4. Coin flip (2p) or dice (3+p) for order
  5. Play mini-hand until all pass
  6. ADD new score to tied score
  7. Still tied? Repeat!
โญ 5 GOLDEN RULES
  1. ๐ŸŽฏ Only Power scores โ€” Stats trigger bonuses only
  2. โšก Energy resets each hand โ€” Use it or lose it!
  3. ๐Ÿ”— Chains are unlimited โ€” Keep resolving
  4. ๐Ÿ›ก๏ธ Cancel only YOUR turn โ€” No interrupts
  5. ๐Ÿ’ข Sabotage locks target โ€” No take-backs!
๐Ÿ“’ QUICK GLOSSARY
Turn โ€” Play 1 card (+chains) or pass
Hand โ€” One round; ends when all pass
Match โ€” Full game; first to 10 hands
Chain โ€” Effects triggering more plays
Armed โ€” Sabotage waiting for scoring
Run โ€” 3+ same Element = combo!
Theme โ€” Action category (Creative, etc.)
Power โ€” Big # on card = base score

Chaos Card Types

The 9 Types That Make the Game Chaotic!
A game by People Matter

When played: Immediately play Actions from hand!

PatternEffect
"Play 2 free"0 Energy each
"Play 2 at -2"(Costโˆ’2) each
"up to 3"Play 0, 1, 2, or 3

Element Bonuses:

  • "+6 if both Fire ๐Ÿ”ฅ"
  • "+4 per matching Element"
  • "+8 if all same Element"
Build runs by chaining same-Element Actions!
๐Ÿ“ฅ DRAW โ€” More Options!

When played: Draw cards to your hand!

PatternEffect
"Draw 3"Add 3 to hand
"Draw 3, play 1"Draw then immediately play
"Draw 4, keep 2"Pick best 2, shuffle rest
If deck empty โ†’ shuffle discard!
โšก ENERGIZE โ€” Fuel Up!

When played: Gain energy immediately!

PatternEffect
"Gain +3 Energy"3 more to spend now
"Gain +2, draw 1"Energy AND cards
"If Fire Action +2"Conditional bonus
Play early to enable big combos!
๐Ÿ† SAMPLE WINNING HAND
1๏ธโƒฃ Energize +3 (P2, C2) 2๏ธโƒฃ Link play 2 free (P4, C3) 3๏ธโƒฃ "Volunteer" ๐Ÿ”ฅ (P8, free) 4๏ธโƒฃ "Help Elder" ๐Ÿ”ฅ (P6, free) 5๏ธโƒฃ "Community" ๐Ÿ”ฅ (P5, C3) 6๏ธโƒฃ Rally +3/card (P3, C2)
Base: 28 + Rally: 18 + Fire Run: 8 = 54 pts!
๐Ÿ’ข SABOTAGE โ€” Attack!

When played: Target opponent for reduction!

TypeEffect
Reduce"Reduce one by 10"
All"Reduce ALL by 5"
Conditional"Reduce by 5 per Fire ๐Ÿ”ฅ"
Target locked when played โ€” no changing!
๐Ÿ›ก๏ธ CANCEL โ€” Defend!

When played: Block Sabotages targeting you!

TextEffect
"Cancel 1"Block one ๐Ÿ’ข
"Cancel all"Block ALL ๐Ÿ’ข on you
"Cancel 1; draw 1"Block + bonus
โš ๏ธ YOUR turn only! Can't Cancel on opponent's turn.
Cancelled Sabotage = 0 Power, 0 effect!
โœจ COMBO โ€” Conditions!

At scoring: Bonus if conditions met!

Condition TypeExample
Element Match"All same Element" +12
Stat Threshold"Heart โ‰ฅ 6" +8
Card Count"Exactly 3 Actions" +10
Theme"Has Community" +6
Tiered"+5 if X, +10 more if Y"
Stack conditions for massive bonuses!
โœ–๏ธ MULTIPLY โ€” Scale Up!

At scoring: Turn stats into bonus points!

TextCalculation
"ร—5 Spotlight ๐Ÿ”ฆ"Total Spotlight ร— 5
"ร—8 highest stat"Best stat ร— 8
"ร—6 lowest stat"Weakest stat ร— 6
โš ๏ธ Multiple ร—3 + ร—2 = ร—5 (additive, NOT ร—6!)
Only Action stats count โ€” not Chaos!
๐ŸŒŸ AURA โ€” Permanent!

When played: Effect lasts entire match!

  • Always has benefit AND downside!
  • Multiple Auras stack
  • Both effects start immediately

Examples:

  • "+3 to Heart โค๏ธ multipliers. DOWNSIDE: -1 to Draw."
  • "+2 Energy per hand. DOWNSIDE: -2 to first Combo."
Play Auras early โ€” more hands to benefit!
โฌ†๏ธ PUSH โ€” Energy Rewards!

At scoring: Bonus for energy spent or saved!

StrategyPattern
Spend-All"+3 per Energy spent"
Save"+4 per remaining"
Both"+1 per spent AND saved"
Threshold"+20 if exactly 0 left"
Push card's own cost counts as "spent"!
๐Ÿ“ฃ RALLY โ€” Count Cards!

At scoring: Bonus per card/bonus count!

CountingPattern
All cards"+5 per card played"
Actions"+4 per Action"
Elements"+6 per unique Element"
Bonuses"+10 per bonus triggered"
Rally counts itself! Link + Rally = ๐Ÿ”ฅ
โญ LEGENDARY CARDS TO KNOW
  • Chaos Gremlin โ€” All Chaos effects trigger TWICE! (but -5 Action Power)
  • Conflict Magician โ€” Cancel ALL Sabotages, +50 per cancelled!
  • Corporate Intern โ€” Multiply hand 3x/4x/5x by Element count
  • Effort Multiplier โ€” 15 + (Energy ร— cards played)!
  • Coin Flip Decider โ€” Flip each hand: Heads +10, Tails -8
๐Ÿง  ADVANCED STRATEGIES
๐Ÿ’ฃ Nuclear Turn: Linkโ†’Drawโ†’Link chain
๐Ÿ›ก๏ธ Defensive: Save Cancel, wait for Sabotages
โšก Energy Rush: Energize early, big Push
๐ŸŽฏ Sniper: Sabotage leader after they pass
๐ŸŒˆ Rainbow: All 4 Elements = +22!
๐Ÿ“Š Stat Stack: High stats + Multiply
ELEMENT RUNS & POWERFUL COMBOS
Element Synergies:
Fire: Sabotage boosts, attack bonuses
Water: Draw effects, card cycling
Air: Energy bonuses, extra plays
Earth: Stat stacking, stability
Powerful Card Combos:
๐Ÿ”— Link + ๐Ÿ“ฃ Rally = More cards = more bonus!
โšก Energize + โฌ†๏ธ Push = More spent = more bonus!
๐Ÿ“ฅ Draw + โœจ Combo = Find condition pieces!
โœ–๏ธ Multiply + ๐ŸŒ Earth = Stack stats, then scale!
Run Bonuses:
โ€ข Mono-Run: 3+ same Element = big bonuses!
โ€ข Rainbow: All 4 Elements = +22!
โ€ข Link Match: "+6 if both Fire ๐Ÿ”ฅ"
โ€ข Combo Check: "All same Element" +12
๐ŸŽฏ WHEN TO PLAY WHAT โ€” Quick Strategy Guide
Link: Hand full of Actions โ†’ chain same-Element runs
Draw: Early game setup, need options
Energize: First few plays โ†’ enables big combos
Sabotage: Target leader AFTER they pass!
Combo: Can meet conditions โ†’ plan hand around it
Multiply: High stat totals โ†’ stack same stat first
Aura: Early in match โ†’ more hands to benefit
Push: Commit! All-in spending OR save energy
Rally: Playing many cards โ†’ pair with Link!
โš ๏ธ COMMON MISTAKES & ๐Ÿ’ก PRO TIPS
โŒ DON'T:
  • Play Multiply with low/scattered stats
  • Sabotage someone who hasn't passed yet (they'll Cancel!)
  • Hoard energy โ€” it resets every hand!
  • Play Aura late in match (fewer hands to benefit)
  • Forget: Cancel only works on YOUR turn
โœ… DO:
  • Build Element runs for Link bonuses (+6 to +8!)
  • Stack one stat before playing Multiply
  • Chain Link โ†’ Draw โ†’ Link for huge turns
  • Save Cancel for big Sabotages targeting you
  • Watch what others play โ€” react strategically!

FAQ & Reference

Everything You Need to Know!
A game by People Matter
โ“ GAMEPLAY FAQ

Q: Can I pass then play later? โœ… Yes! Pass isn't permanent.

Q: Unspent Energy? Lost! Resets to 10 each hand.

Q: Stats add to score? โŒ No! Only Power scores.

Q: How long can chains go? โ™พ๏ธ Unlimited!

Q: Whose turn during chain? Still yours.

Q: Who goes first Hand 1? Roll 2 dice each, highest wins.

Q: Who goes first after? Previous hand winner (disadvantage!).

Q: Why first = bad? Others see your plays & react!

โ“ SABOTAGE FAQ

Q: When pick target? Immediately when played โ€” locked!

Q: Sabotage myself? โŒ No. Must target opponent.

Q: Cancel on their turn? โŒ YOUR turn only!

Q: Cancelled Sabotage? 0 Power, 0 effect ("consumed").

Q: Cancel with no Sabotages? โœ… Yes, still scores Power.

Q: Cancel a Cancel? โŒ No. Only Sabotages.

Q: 2+ Sabotages hit me? All apply at once.

Q: Best time to Sabotage? After target passes! ๐Ÿ’€

โ“ SCORING FAQ

Q: ร—3 + ร—2 on same stat? ร—5 (additive), NOT ร—6!

Q: Score go negative? โŒ No. Minimum is 0.

Q: Chaos stats count? โŒ Only Action stats.

Q: "Highest stat"? Whichever total is highest.

Q: When do Combos check? At scoring, after Sabotage.

Q: "Most cards" with tie? Must have MORE. Ties โ‰  "most".

๐Ÿ”„ BETWEEN-HAND DRAWS

Q: Draw after hand ends? Up to 10 cards total.

Q: Action vs Chaos ratio? YOUR choice each draw!

Q: Must keep 7A/3C? โŒ No ratio requirement after start.

Q: Deck empty? Shuffle discard โ†’ new deck.

Q: Both decks empty? Play from hand only.

๐ŸŽฏ SCORING ORDER

1. Base: Sum all Power

2. Sabotage: Apply reductions

3. Multipliers: Stat ร— N

4. Bonuses: Combo/Push/Rally

5. Hand Mult: ร—2 effects

6. Minimum: Can't go below 0

LINK & DRAW FAQ

Q: Linked Actions cost Energy? "Free" = 0. "-2" = normalโˆ’2.

Q: Not enough Actions? "Up to N" = play what you have.

Q: Link Chaos card? โŒ No. Actions only.

Q: Deck empty? Shuffle discard to make new deck.

Q: "Draw, play 1" โ€” must I? "play" = yes. "may play" = optional.

Q: Link โ†’ Draw โ†’ more Link? โœ… Keep chaining!

Q: "Draw X, keep Y"? Draw X, pick Y, shuffle rest back.

ENERGY & AURA FAQ

Q: Spend gained Energy same turn? โœ… Yes! Immediately.

Q: Max Energy? No limit! Can exceed 10.

Q: How long do Auras last? Entire match (all hands)!

Q: Aura downsides start immediately? โœ… Yes. Both start now.

Q: Multiple Auras? โœ… Yes! All stack (good & bad).

Q: Starting Energy? 10โšก per hand (resets).

Q: Card costs 0 after reduction? โœ… Free is fine!

PUSH & RALLY FAQ

Q: Push count its own cost? โœ… Yes! All Energy spent counts.

Q: Rally count itself? โœ… Yes! It's a card you played.

Q: "Bonus triggered"? Any conditional effect that activated.

Q: Rally "most cards"? Must have MORE than everyone.

Q: Push "spent" vs "saved"? Pick a strategy: all-in or conserve!

โ›“๏ธ CHAINS & TIMING

Q: What triggers a chain? Link ๐Ÿ”—, Draw ๐Ÿ“ฅ, or extra play effects.

Q: Chain limit? โ™พ๏ธ None! Keep going.

Q: When resolve effects? Immediately as each card plays.

Q: Can opponent interrupt? โŒ No. Your whole chain finishes.

Q: Count chain cards played? โœ… Yes! All count for Rally.

COMBO & MULTIPLY FAQ

Q: Combo conditions? Element match, stat threshold, card count.

Q: Multiply diff stats? Calculated separately (not combined).

Q: Stack same stat? Actions' stats stack โ†’ then Multiply!

Q: "ร—N highest"? Find your best stat, multiply that one.

โ“ SUDDEN DEATH & TURN ORDER

Q: Tie again in Sudden Death? +5 Energy each, repeat!

Q: Non-tied players? Watch. Scores locked.

Q: Who goes first? Hand 1: random. After: Winner (disadvantage!)

Q: Why first = bad? Others see plays & react!

Q: Count passing? โœ… Track to time Sabotages.

Q: All players tied? Everyone plays Sudden Death!

โ“ EDGE CASES

Q: Can't afford ANY card? Must pass.

Q: Both decks empty? Shuffle discard โ†’ new deck.

Q: See discard/Energy? โœ… Yes! Public info.

Q: What if still empty? Play from hand only.

Q: No one can play? Hand ends immediately.

๐Ÿ“– READING CARD TEXT
+NAdd N flatร—NMultiply by N
per3 ร— countup toMax, your choice
exactlyPrecise #โ‰ฅ / at leastMin threshold
if/whenConditionalfree0 Energy
๏ฟฝ PRO TIPS
1. ๐Ÿ›ก๏ธ Save Cancels for BIG Sabotages
2. Energize early
3. Link = massive combos
4. Stack stat โ†’ Multiply
5. ๐Ÿ‘€ Going first is risky
6. Auras early = benefit
7. ๐Ÿ”ฅ Element runs = bonuses
8. ๐Ÿ’ข Sabotage after pass!
9. Rally + many cards
10. ๐ŸŽฏ Watch opponent Energy
๐Ÿ“’ COMPLETE GLOSSARY
Action โ€” Scoring cards (4-16)
Chaos โ€” Effect cards (2-10)
Power โ€” Base score number
Stats โ€” โฐโค๏ธ๐Ÿ”ฆ๐Ÿค bonuses
Element โ€” ๐Ÿ”ฅ๐Ÿ’ง๐ŸŒฌ๏ธ๐ŸŒ combos
Turn โ€” Play 1 or pass
Hand โ€” Round, all pass
Match โ€” First to 10 hands
Chain โ€” Effects โ†’ more plays
Armed โ€” Sabotage waiting
Consumed โ€” Cancelled (0)
Run โ€” 3+ same Element
Rainbow โ€” All 4 Elements
Start โ€” 7A+3C, 10 Energy
Rarity โ€”
๐Ÿ“Š SCORING EXAMPLES
Example 1: Basic Combo
Volunteer (7, ๐Ÿ”ฆ2) + Neighbor (5, ๐Ÿ”ฆ1) + Spotlight ร—4 (3) + Fire +8 (2)
Base: 17 | ๐Ÿ”ฆร—4: +12 | Fire: +8 = 37 pts!
Example 2: Sabotage
Your 45 pts, Sabotage -15, Cancel card (4)
Cancelled: 45+4 = 49 | Not: 45-15 = 30 Cancel big ones! ๐Ÿ›ก๏ธ
โšก WHEN TO PLAY vs PASS
PLAY: Strong combo ready โ€ข Energy will waste โ€ข Behind & need points
PASS: Waiting to react โ€ข Saving Cancel โ€ข Hand is weak
๐ŸŽด READING YOUR CARDS
ACTION CARD
Action Card Example
โ‘  Title โ€” Card name
โ‘ก Element โ€” ๐Ÿ”ฅ๐Ÿ’ง๐ŸŒฌ๏ธ๐ŸŒ
โ‘ข Theme โ€” One of 15 categories
โ‘ฃ Rarity โ€” C/U/R/E/L
โ‘ค Power โ€” Base score
โ‘ฅ Cost โ€” Energy to play
โ‘ฆ Party Mode โ€” Effect text
โ‘ง Daily Mode โ€” Action to do!
โ‘จ Stats โ€” โฐโค๏ธ๐Ÿ”ฆ๐Ÿค
CHAOS CARD
Chaos Card Example
โ‘  Character โ€” Unique persona
โ‘ก Element โ€” ๐Ÿ”ฅ๐Ÿ’ง๐ŸŒฌ๏ธ๐ŸŒ
โ‘ข Rarity โ€” C/U/R/E/L
โ‘ฃ Power โ€” Base score
โ‘ค Cost โ€” Energy to play
โ‘ฅ Type โ€” Card category
โ‘ฆ Party Mode โ€” Effect text
โ‘ง Daily Mode โ€” How to act!

Playing Daily Mode

Kindness (with a bit of chaos).
A game by People Matter
๐ŸŒ… WHAT IS DAILY MODE?

Daily Mode is solo-first kindness practice. Draw a card, do something meaningful in the real world, track your growth. Same cards from Party Mode โ€” different purpose!

What You Need:
โœ… Action deck (required)
๐ŸŒ€ Chaos deck (optional "spice")
๐Ÿ“ฑ App (optional, for tracking)
๐Ÿ”„ THE DAILY LOOP
1. Draw โ†’ 2. Decide โ†’ 3. Do โ†’ 4. Redeem โ†’ 5. Reflect
  1. DRAW โ€” Pull 1 Action card randomly
  2. DECIDE โ€” Play now, Swap, or Bank
  3. DO โ€” Complete the real-world action!
  4. REDEEM โ€” Scan QR / enter code in app
  5. REFLECT โ€” Share or journal (optional)
๐ŸŽฒ CHOOSE YOUR MODE

Flip a coin or roll d6 each day:

Roll Mode Draw
Heads / 1-3 Quick Draw 1 Action only
Tails / 4-6 Chaos Spice 1 Action + 1 Chaos
Chaos Spice: The Chaos card tells you how to do the Action!
๐Ÿ”€ SWAPS & BANKING
๐ŸŽŸ๏ธ Swaps (2/week)
Unsafe? Impossible? Swap it! Draw replacement.
๐Ÿฆ Banking
Not today? Bank for later this week.
โฑ๏ธ Cooldown: Completed cards โ†’ cooldown pile โ†’ reset weekly. No farming easy cards!
โš ๏ธ SAFETY FIRST
Golden Rules:
  • Nothing illegal or unsafe
  • Get consent when needed
  • Swap if it doesn't fit
  • Kindness โ‰  harm!
โœจ OPTIONAL VARIANTS

Pick-from-3: Draw 3, pick 1, return rest.

Build-a-Week: Pick 7 Actions for weekly deck.

Theme Week: Only draw from one theme!

Element Challenge: Complete all 4 elements in 7 days.

๐ŸŽด SAMPLE ACTION CARDS
Card Elem Daily Action
Meditation Speedrun Air 60 seconds. No phone. Just breathing.
Senior Meme Trade Fire Show elder a meme, ask about their jokes.
Lurker Check-In Fire Message someone who likes your posts but rarely talks.
Gratitude Hack Air Each doomscroll = name one thing you appreciate.
Ghost Friend Contact Fire Message someone after 1+ year. Share a memory.
Bathroom Vigilante Earth Silently restock bathroom supplies. Anonymous hero.
Compliment Sniper Fire Give 3 genuine compliments to strangers today.
Plant Whisperer Earth Care for a plant. Talk to it. Don't be embarrassed.
๐ŸŒ€ CHAOS MODIFIERS (Spice Mode)

Chaos tells you how to do your Action!

Chaos Card Modifier
A Quiet Place Deliver one line in a whisper.
110 Percent Maximum effort! "I'm giving 110%!"
Barista Priest Offer a drink with ceremonial energy.
Anxiety DJ Fade in one calming cue.
Backwards Person Greet with backward-sounding words.
Hype Man Shout victory phrase after! ๐ŸŽ‰
Narrator Narrate what you're doing out loud.
Method Actor Stay in character for 5 minutes.
๐Ÿ”„ PARTY vs DAILY
Aspect Party Mode Daily Mode
Goal Win hands! Do kindness!
Players 2-12 competitive Solo or group
Uses Power, Cost, Stats Daily text only
Duration 25-30 min game 2-15 min/day
Chaos Wild modifiers! How you do it
๐Ÿ‘ฅ GROUP DAILY MODE

Play with friends! Each draws 1-3 cards:

  • Solo Commitments โ€” Each does own card
  • Draft โ€” Pick and pass around
  • Group Mission โ€” Same challenge together!
  • Accountability Partners โ€” Check in daily
๐Ÿ’ก Pro Tip: Log group sessions to track your journey together!
๐ŸŽจ THE 15 THEMES
Care in a Crisis
Civic Engagement
Community
Cultural Exchange
Digital Kindness
Elder Connection
Health & Well-Being
Human Connection
Inclusion & Respect
Inner Peace
Loved Ones
Shared Spaces
Sustainability
Work & School
Youth Empowerment
ELEMENTS IN DAILY
Fire Fire Active, bold, social
Water Water Flowing, adaptive, calm
Air Air Mental, quick, internal
Earth Earth Physical, grounding, lasting
Challenge: Try all 4 elements in one week!
โญ RARITY IN DAILY MODE
C Common Quick, easy, everyday
U Uncommon Bit more effort
R Rare Takes planning
E Epic Big commitment
L Legendary Life-changing acts!
๐Ÿ”ฅ STREAKS & PROGRESS

Build your streak! Track consecutive days:

  • 3 days โ€” Getting started! ๐ŸŒฑ
  • 7 days โ€” Full week! ๐Ÿ”ฅ
  • 30 days โ€” Monthly master! โญ
  • 100 days โ€” Kindness legend! ๐Ÿ‘‘
โšก DAILY MODE QUICK REF
Weekly Limits:
โ€ข 2 Swaps max
โ€ข Cooldown resets Sun
Remember:
โ€ข Safety first! ๐Ÿ›ก๏ธ
โ€ข Any kindness counts!
โ“ DAILY MODE FAQ & ๐Ÿ’ก TIPS
Q: Must use Chaos every time?
A: No! Chaos Spice is optional โ€” flip to decide.

Q: Card too hard today?
A: Use a Swap (2/week) or Bank for later.

Q: Can kids play?
A: Yes! Pre-screen or use Pick-from-3 mode.
Q: How to track progress?
A: Use app, or simple journal/calendar.

Q: Group vs Solo?
A: Both work! Group adds accountability.

Q: Forgot a day?
A: No guilt! Restart. Kindness is the goal.
๐Ÿ’ก Start small โ€” Common cards first!
๐Ÿ’ก Same time daily โ€” Build habit.
๐Ÿ’ก Share wins โ€” Inspires others!
๐Ÿ’ก Chaos = fun โ€” Try Spice mode!
๐Ÿ’ก No pressure โ€” Progress > perfect.