
Acts of kindness with Power (4-16) that scores directly. Each has 4 stats (Time โฐ, Heart โค๏ธ, Spotlight ๐ฆ, Connection ๐ค) that trigger bonuses, plus an Element for combos.
253 unique characters with special abilities! Lower Power (2-10) but powerful effects: draw cards, play extra Actions, sabotage opponents, multiply stats, and more!
| Rarity | Action Power | Chaos Power | Cost |
|---|---|---|---|
Common |
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2-3 | -![]() |
Uncommon |
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3-4 | -![]() |
Rare |
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4-5 | ![]() |
Epic |
10-12 | 5-6 | -![]() |
Legendary |
12-16 | 6-10 | -![]() |



ELEMENTS & SYNERGIES| Element | Pip | Synergy Bonus |
|---|---|---|
| ๐ฅ Fire | ![]() |
Aggressive combos, Sabotage boosts |
| ๐ง Water | ![]() |
Draw effects, card flow |
| ๐ฌ๏ธ Air | ![]() |
Energy & speed, extra plays |
| ๐ Earth | ![]() |
Stability, stat stacking |
| Stat | Icon | Meaning |
|---|---|---|
| Time | โฐ | How long the action takes |
| Heart | โค๏ธ | Emotional investment |
| Spotlight | ๐ฆ | Public visibility |
| Connection | ๐ค | Social bonds created |
| # | Step | What Happens |
|---|---|---|
| 1๏ธโฃ | Base Score | Sum Power of ALL played cards |
| 2๏ธโฃ | Sabotage | Subtract armed Sabotage reductions |
| 3๏ธโฃ | Stat Multipliers | Add (Stat Total ร Multiplier) |
| 4๏ธโฃ | Flat Bonuses | Combo โจ Push โฌ๏ธ Rally ๐ฃ |
| 5๏ธโฃ | Hand Multipliers | "Double your score" effects |
| 6๏ธโฃ | Minimum | Score cannot go below 0 |
| Thing | Counts For... |
|---|---|
| Power | โ Base score (Action + Chaos) |
| Stats | โ Multiply bonuses only |
| Energy | โ Push bonuses only |
| Card Count | โ Rally bonuses |
| Elements | โ Combo conditions |
These resolve RIGHT NOW on your turn:
| Type | Immediate Effect |
|---|---|
Link | Play extra Actions from hand! |
Draw | Draw cards to hand |
Energize | Gain energy immediately |
Sabotage | Choose target NOW (locked!) |

๐ LINK โ Play Extra Actions!When played: Immediately play Actions from hand!
| Pattern | Effect |
|---|---|
| "Play 2 free" | 0 Energy each |
| "Play 2 at -2" | (Costโ2) each |
| "up to 3" | Play 0, 1, 2, or 3 |
๐ฅ DRAW โ More Options!When played: Draw cards to your hand!
| Pattern | Effect |
|---|---|
| "Draw 3" | Add 3 to hand |
| "Draw 3, play 1" | Draw then immediately play |
| "Draw 4, keep 2" | Pick best 2, shuffle rest |
โก ENERGIZE โ Fuel Up!When played: Gain energy immediately!
| Pattern | Effect |
|---|---|
| "Gain +3 Energy" | 3 more to spend now |
| "Gain +2, draw 1" | Energy AND cards |
| "If Fire Action +2" | Conditional bonus |
๐ข SABOTAGE โ Attack!When played: Target opponent for reduction!
| Type | Effect |
|---|---|
| Reduce | "Reduce one by 10" |
| All | "Reduce ALL by 5" |
| Conditional | "Reduce by 5 per Fire ๐ฅ" |
When played: Block Sabotages targeting you!
| Text | Effect |
|---|---|
| "Cancel 1" | Block one ๐ข |
| "Cancel all" | Block ALL ๐ข on you |
| "Cancel 1; draw 1" | Block + bonus |
โจ COMBO โ Conditions!At scoring: Bonus if conditions met!
| Condition Type | Example |
|---|---|
| Element Match | "All same Element" +12 |
| Stat Threshold | "Heart โฅ 6" +8 |
| Card Count | "Exactly 3 Actions" +10 |
| Theme | "Has Community" +6 |
| Tiered | "+5 if X, +10 more if Y" |
โ๏ธ MULTIPLY โ Scale Up!At scoring: Turn stats into bonus points!
| Text | Calculation |
|---|---|
| "ร5 Spotlight ๐ฆ" | Total Spotlight ร 5 |
| "ร8 highest stat" | Best stat ร 8 |
| "ร6 lowest stat" | Weakest stat ร 6 |
๐ AURA โ Permanent!When played: Effect lasts entire match!
โฌ๏ธ PUSH โ Energy Rewards!At scoring: Bonus for energy spent or saved!
| Strategy | Pattern |
|---|---|
| Spend-All | "+3 per Energy spent" |
| Save | "+4 per remaining" |
| Both | "+1 per spent AND saved" |
| Threshold | "+20 if exactly 0 left" |
๐ฃ RALLY โ Count Cards!At scoring: Bonus per card/bonus count!
| Counting | Pattern |
|---|---|
| All cards | "+5 per card played" |
| Actions | "+4 per Action" |
| Elements | "+6 per unique Element" |
| Bonuses | "+10 per bonus triggered" |



ELEMENT RUNS & POWERFUL COMBOS
Fire: Sabotage boosts, attack bonuses
Water: Draw effects, card cycling
Air: Energy bonuses, extra plays
Earth: Stat stacking, stability
Link: Hand full of Actions โ chain same-Element runs
Draw: Early game setup, need options
Energize: First few plays โ enables big combos
Sabotage: Target leader AFTER they pass!
Combo: Can meet conditions โ plan hand around it
Multiply: High stat totals โ stack same stat first
Aura: Early in match โ more hands to benefit
Push: Commit! All-in spending OR save energy
Rally: Playing many cards โ pair with Link!

Q: Can I pass then play later? โ Yes! Pass isn't permanent.
Q: Unspent Energy? Lost! Resets to 10 each hand.
Q: Stats add to score? โ No! Only Power scores.
Q: How long can chains go? โพ๏ธ Unlimited!
Q: Whose turn during chain? Still yours.
Q: Who goes first Hand 1? Roll 2 dice each, highest wins.
Q: Who goes first after? Previous hand winner (disadvantage!).
Q: Why first = bad? Others see your plays & react!
Q: When pick target? Immediately when played โ locked!
Q: Sabotage myself? โ No. Must target opponent.
Q: Cancel on their turn? โ YOUR turn only!
Q: Cancelled Sabotage? 0 Power, 0 effect ("consumed").
Q: Cancel with no Sabotages? โ Yes, still scores Power.
Q: Cancel a Cancel? โ No. Only Sabotages.
Q: 2+ Sabotages hit me? All apply at once.
Q: Best time to Sabotage? After target passes! ๐
Q: ร3 + ร2 on same stat? ร5 (additive), NOT ร6!
Q: Score go negative? โ No. Minimum is 0.
Q: Chaos stats count? โ Only Action stats.
Q: "Highest stat"? Whichever total is highest.
Q: When do Combos check? At scoring, after Sabotage.
Q: "Most cards" with tie? Must have MORE. Ties โ "most".
Q: Draw after hand ends? Up to 10 cards total.
Q: Action vs Chaos ratio? YOUR choice each draw!
Q: Must keep 7A/3C? โ No ratio requirement after start.
Q: Deck empty? Shuffle discard โ new deck.
Q: Both decks empty? Play from hand only.
1. Base: Sum all Power
2. Sabotage: Apply reductions
3. Multipliers: Stat ร N
4. Bonuses: Combo/Push/Rally
5. Hand Mult: ร2 effects
6. Minimum: Can't go below 0
LINK & DRAW FAQQ: Linked Actions cost Energy? "Free" = 0. "-2" = normalโ2.
Q: Not enough Actions? "Up to N" = play what you have.
Q: Link Chaos card? โ No. Actions only.
Q: Deck empty? Shuffle discard to make new deck.
Q: "Draw, play 1" โ must I? "play" = yes. "may play" = optional.
Q: Link โ Draw โ more Link? โ Keep chaining!
Q: "Draw X, keep Y"? Draw X, pick Y, shuffle rest back.
ENERGY & AURA FAQQ: Spend gained Energy same turn? โ Yes! Immediately.
Q: Max Energy? No limit! Can exceed 10.
Q: How long do Auras last? Entire match (all hands)!
Q: Aura downsides start immediately? โ Yes. Both start now.
Q: Multiple Auras? โ Yes! All stack (good & bad).
Q: Starting Energy? 10โก per hand (resets).
Q: Card costs 0 after reduction? โ Free is fine!
PUSH & RALLY FAQQ: Push count its own cost? โ Yes! All Energy spent counts.
Q: Rally count itself? โ Yes! It's a card you played.
Q: "Bonus triggered"? Any conditional effect that activated.
Q: Rally "most cards"? Must have MORE than everyone.
Q: Push "spent" vs "saved"? Pick a strategy: all-in or conserve!
Q: What triggers a chain? Link ๐, Draw ๐ฅ, or extra play effects.
Q: Chain limit? โพ๏ธ None! Keep going.
Q: When resolve effects? Immediately as each card plays.
Q: Can opponent interrupt? โ No. Your whole chain finishes.
Q: Count chain cards played? โ Yes! All count for Rally.
COMBO & MULTIPLY FAQQ: Combo conditions? Element match, stat threshold, card count.
Q: Multiply diff stats? Calculated separately (not combined).
Q: Stack same stat? Actions' stats stack โ then Multiply!
Q: "รN highest"? Find your best stat, multiply that one.
Q: Tie again in Sudden Death? +5 Energy each, repeat!
Q: Non-tied players? Watch. Scores locked.
Q: Who goes first? Hand 1: random. After: Winner (disadvantage!)
Q: Why first = bad? Others see plays & react!
Q: Count passing? โ Track to time Sabotages.
Q: All players tied? Everyone plays Sudden Death!
Q: Can't afford ANY card? Must pass.
Q: Both decks empty? Shuffle discard โ new deck.
Q: See discard/Energy? โ Yes! Public info.
Q: What if still empty? Play from hand only.
Q: No one can play? Hand ends immediately.
| +N | Add N flat | รN | Multiply by N |
| per | 3 ร count | up to | Max, your choice |
| exactly | Precise # | โฅ / at least | Min threshold |
| if/when | Conditional | free | 0 Energy |
Energize early
Link = massive combos
Stack stat โ Multiply
Auras early = benefit
Rally + many cards





Daily Mode is solo-first kindness practice. Draw a card, do something meaningful in the real world, track your growth. Same cards from Party Mode โ different purpose!
Flip a coin or roll d6 each day:
| Roll | Mode | Draw |
|---|---|---|
| Heads / 1-3 | Quick Draw | 1 Action only |
| Tails / 4-6 | Chaos Spice | 1 Action + 1 Chaos |
Pick-from-3: Draw 3, pick 1, return rest.
Build-a-Week: Pick 7 Actions for weekly deck.
Theme Week: Only draw from one theme!
Element Challenge: Complete all 4 elements in 7 days.
| Card | Elem | Daily Action |
|---|---|---|
| Meditation Speedrun | ![]() |
60 seconds. No phone. Just breathing. |
| Senior Meme Trade | ![]() |
Show elder a meme, ask about their jokes. |
| Lurker Check-In | ![]() |
Message someone who likes your posts but rarely talks. |
| Gratitude Hack | ![]() |
Each doomscroll = name one thing you appreciate. |
| Ghost Friend Contact | ![]() |
Message someone after 1+ year. Share a memory. |
| Bathroom Vigilante | ![]() |
Silently restock bathroom supplies. Anonymous hero. |
| Compliment Sniper | ![]() |
Give 3 genuine compliments to strangers today. |
| Plant Whisperer | ![]() |
Care for a plant. Talk to it. Don't be embarrassed. |
Chaos tells you how to do your Action!
| Chaos Card | Modifier |
|---|---|
| A Quiet Place | Deliver one line in a whisper. |
| 110 Percent | Maximum effort! "I'm giving 110%!" |
| Barista Priest | Offer a drink with ceremonial energy. |
| Anxiety DJ | Fade in one calming cue. |
| Backwards Person | Greet with backward-sounding words. |
| Hype Man | Shout victory phrase after! ๐ |
| Narrator | Narrate what you're doing out loud. |
| Method Actor | Stay in character for 5 minutes. |
| Aspect | Party Mode | Daily Mode |
|---|---|---|
| Goal | Win hands! | Do kindness! |
| Players | 2-12 competitive | Solo or group |
| Uses | Power, Cost, Stats | Daily text only |
| Duration | 25-30 min game | 2-15 min/day |
| Chaos | Wild modifiers! | How you do it |
Play with friends! Each draws 1-3 cards:
Care in a Crisis
Civic Engagement
Community
Cultural Exchange
Digital Kindness
Elder Connection
Health & Well-Being
Human Connection
Inclusion & Respect
Inner Peace
Loved Ones
Shared Spaces
Sustainability
Work & School
Youth Empowerment


ELEMENTS IN DAILY![]() |
Fire | Active, bold, social |
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Water | Flowing, adaptive, calm |
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Air | Mental, quick, internal |
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Earth | Physical, grounding, lasting |
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Common | Quick, easy, everyday |
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Uncommon | Bit more effort |
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Rare | Takes planning |
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Epic | Big commitment |
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Legendary | Life-changing acts! |
Build your streak! Track consecutive days: