โก Combo Master
Chain card effects together for explosive scoring turns
Hard - High Skill Ceiling๐ Strategy Overview
Combo Master is all about chaining effects. Use Draw cards to find more pieces, Energize to play more cards, and Combo effects that scale with your actions. This archetype has the highest potential scores but requires precise sequencing.
โก The Combo Loop
Draw โ Find pieces โ Energize โ Play more โ Combo triggers โ Score big
Strengths
- Highest score ceiling in the game
- Card advantage through Draw effects
- Scales exponentially with good draws
- Satisfying when it works
Weaknesses
- Inconsistentโdependent on draw order
- Vulnerable to Sabotage disruption
- Complex sequencing required
- Can fizzle badly
๐ฆ Example Hand: Air Combo
Total Energy Cost: 8 (+ generated) | Expected Score: 30-50+
๐ฅ Whirlwind (Air, Combo)
Quick Draw (Cost 1)
Energy Surge (Cost 2)
Chain Lightning (Cost 2)
Cascade (Cost 3)
Play Sequence (Critical!)
- Whirlwind firstโ"+2 per card played this hand"
- Quick DrawโDraw 2, find more pieces, triggers Whirlwind (+2)
- Energy SurgeโGain +4 Energy, now at 8 total, triggers (+2)
- Chain Lightningโ"+1 per other Action played" = +3, triggers (+2)
- Cascadeโ"If 4+ cards played, double this card's power", triggers (+2)
- Play any cards drawn from Quick Draw if energy allows!
Score Breakdown (5 cards played)
Chaos (Whirlwind) Power4
Whirlwind Combo (+2 ร 4 Actions)+8
Quick Draw base+2
Energy Surge base+3
Chain Lightning (+1 ร 3 others)+3
Cascade (doubled: 4ร2)+8
TOTAL (minimum)28
*Cards drawn from Quick Draw can push this much higher!
๐ด Key Cards for Combo
Draw Cards
Essential for finding combo pieces. Play early to maximize value.
Energize Cards
Generate Energy to play more cards and trigger more combos.
Scaling Combos
"Per card played" effects get better the more you do.
Threshold Cards
"If X+ cards played" triggers. Build toward them.
โ ๏ธ Combo Sequencing Rules
- Chaos Card FIRST: If it has "per card" effects, it needs to see all your plays
- Draw cards EARLY: More cards = more options = better combos
- Energize BEFORE expensive cards: Generate energy, then spend it
- Scaling cards LAST: They count previous plays, so maximize the count first