⚡ Mid Game Strategy
Navigate the critical middle turns where games are won or lost
🔄 Adapting Your Plan
The mid game is where flexibility matters most. Your opening plan may need adjustment based on what you've drawn and what opponents are doing.
🎯 Plan A Working
Your synergies are coming together. You have the pieces for your intended combo.
→ Execute your plan, protect your setup⚠️ Plan A Stalling
Missing key pieces but still have potential. Draws aren't hitting.
→ Draw more, buy time, look for alternatives🔀 Pivot Required
Original strategy isn't viable. Different synergies have emerged.
→ Abandon sunk costs, build around new pieces🛡️ Defensive Mode
Behind on board state. Opponents threatening big plays.
→ Sabotage threats, build steady value🤔 The Pivot Decision
When should you abandon your original plan?
💰 Resource Management
Mid game is about balancing three resources: Energy, Cards, and Options. Spend wisely.
⚡ Energy
🃏 Cards
🎯 Options
When to Commit Resources
| Situation | Commit? | Reasoning |
|---|---|---|
| Combo is assembled | ✅ Yes | Waiting risks Sabotage or opponent outpacing you |
| Opponent is low on Sabotage | ✅ Yes | Safe window to execute without disruption |
| You're ahead in tempo | ✅ Yes | Press advantage, force opponent to react |
| Missing key combo piece | ❌ No | Partial combos waste resources for small gains |
| Opponent telegraphing big play | ❌ No | Save Sabotage/resources to counter their turn |
| Early in the hand | ❌ No | More information coming; keep options open |
🔗 Combo Sequencing
The order you play cards can double or halve your score. Master these sequencing rules.
The Golden Sequence
Draw
→
Energize
→
Setup (Aura/Link)
→
Value Cards
→
Multipliers
→
Push
Sequencing Rules
| Card Type | Play When | Why |
|---|---|---|
| Draw | As early as possible | See more options before committing |
| Energize | Before expensive cards | Enable bigger plays this turn |
| Aura | Before affected cards | Auras only boost cards played after them |
| Link | When you have targets | Links need cards to chain into |
| Combo | After triggers are set | Combos count what's already played |
| Multiply | Near the end | Maximize base score first |
| Push | Last | Final score boost after everything |