Element Synergies
Harness the power of elemental matching for bonus effects
๐ฅ๐ง๐ฌ๏ธ๐ The Four Elements
Fire
- Theme: Aggression, speed, direct damage
- Strength: High burst damage, Sabotage effects
- Playstyle: Aggressive, tempo-focused
- Best with: Push, Sabotage, Rally cards
Water
- Theme: Flow, adaptation, card draw
- Strength: Card advantage, flexibility
- Playstyle: Reactive, hand-building
- Best with: Draw, Link, Combo cards
Air
- Theme: Speed, evasion, multiple actions
- Strength: Extra plays, energy efficiency
- Playstyle: Combo-oriented, setup
- Best with: Energize, Link, Aura cards
Earth
- Theme: Stability, growth, multipliers
- Strength: Scaling effects, solid base scores
- Playstyle: Methodical, value-focused
- Best with: Multiply, Aura, Push cards
โจ Element Matching Bonuses
Many cards gain bonuses when played with matching elements. Look for these patterns:
Same-Element Bonus
When you play multiple cards of the same element, some gain bonus effects. Check card text for "same element" triggers.
Rainbow Bonus
Some cards reward diversityโplaying all four elements in a hand can trigger powerful "rainbow" effects.
Element Conversion
Certain Chaos cards can treat one element as another, enabling cross-element synergies that wouldn't normally be possible.
๐ Element Pairing Guide
Fire |
Water |
Air |
Earth |
|
|---|---|---|---|---|
Fire |
โ Burst | โก Control | Fast Aggro | Mixed |
Water |
โก Control | โ Draw | Combo | Value |
Air |
Fast Aggro | Combo | โ Tempo | Mixed |
Earth |
Mixed | Value | Mixed | โ Scale |
โ = Same-element bonus | โก = Opposing playstyles (can still work)
๐ก Element Strategy Tips
- Don't force mono-element. A balanced hand often outperforms a purely single-element approach.
- Draft with flexibility. Take powerful cards regardless of element, then build synergies around what you get.
- Watch your Chaos card. Your Chaos card's element can activate or deactivate bonusesโplan accordingly.
- Fire + Water = timing. Fire wants to rush, Water wants to draw. Use Water early to find Fire finishers.
- Air enables everything. Air's extra actions and energy work with any other element's strategy.
- Earth is patient. Earth decks want longer games where their scaling effects have time to compound.