🌅 Early Game Strategy
Set yourself up for success from the very first card
🎴 Opening Hand Evaluation
Your opening hand sets the trajectory for your entire round. Evaluate it against your Chaos card's strategy before committing.
Keep Criteria
✅ Synergy Match
Cards that directly synergize with your Chaos card's type (Link Chaos → Link Actions)
✅ Element Match
Same-element cards trigger element bonuses and matching effects
✅ Energy Curve
Mix of costs (0-1-2-3) lets you play smoothly across turns
✅ Draw/Energize
Early Draw or Energize cards enable bigger plays later
Mulligan Triggers
❌ Cost Clump
All high-cost (3+) or all 0-cost cards leave you inflexible
❌ No Synergy
Zero cards matching your Chaos type or element is a red flag
❌ Dead Finishers
Multipliers without setup cards are useless early
❌ Sabotage Only
All reactive cards with no proactive plays stalls you out
💡 Mulligan Rule of Thumb
If your hand can't execute a coherent 3-card sequence that scores 15+ points, consider a mulligan. A focused hand beats a scattered one.
🎯 First Play Priorities
What you lead with signals your strategy and sets up your turn sequence. Choose wisely.
- Draw cards — See more options before committing. A Turn 1 Draw can reshape your entire strategy.
- Energize cards — Generate energy for bigger mid-game plays. Early investment pays dividends.
- Low-cost setup — 0-1 cost cards that enable combos (Auras, early Links) without heavy commitment.
- Information plays — Cards that reveal opponent hands or deck state help you plan ahead.
- Element matchers — If your Chaos rewards element matching, establish your element presence early.
What NOT to Lead With
- Multipliers — Nothing to multiply yet
- Push effects — Base score is too low
- Sabotage — No threats to counter yet
- High-cost finishers — Strands your energy
👁️ Reading the Table Early
Opponents reveal information from the start. Watch for these early signals.
| Signal | What It Means | Your Response |
|---|---|---|
| 🔥 Fire Chaos revealed | Expect aggressive, high-tempo plays | Prepare Sabotage or defensive Auras |
| 💧 Water Chaos revealed | Draw-heavy, reactive strategy incoming | Pressure early before they set up |
| 💨 Air Chaos revealed | Combo chains and tempo swings likely | Disrupt their sequencing |
| 🌍 Earth Chaos revealed | Slow scaling, late-game power | Race them or match their value |
| Player hoarding cards | Big combo brewing | Save Sabotage for their turn |
| Player spending fast | Aggressive/rush strategy | Focus on efficiency, not reaction |
📋 Early Game Checklist
Run through this mental checklist before your first play:
- Checked Chaos card type and element
- Identified 2-3 cards that synergize with Chaos
- Planned first 2 plays in sequence
- Noted opponents' Chaos cards
- Identified potential threats at the table
- Reserved energy for reactive plays if needed